﻿//----------------------------------------------------------------------------------------------------
// The GameManager is the base class for all managers
//----------------------------------------------------------------------------------------------------
package HG.Managers
{
	import HG.GameDataTypes.NodeType;
	import flash.events.EventDispatcher;
	
	public class IGameManager extends EventDispatcher
	{
		//----------------------------------------------------------------------------------------------------
		public function IGameManager()
		{
			
		}
		
		//----------------------------------------------------------------------------------------------------
		public function Initialize()
		{
			
		}
		
		//----------------------------------------------------------------------------------------------------
		public function Shutdown()
		{
			
		}
		
		//----------------------------------------------------------------------------------------------------
		public function OnTick(DeltaTime:Number)
		{
			
		}
		
		//----------------------------------------------------------------------------------------------------
	}
}